CHARACTER DESIGN – JULIA – HEAD ITERATIONS

Some design options.


CHARACTER DESIGN – NERO – HEAD VIEWS

Some design options.


CHARACTER DESIGN – JULIA (OLD VERSION) – HEAD TURNAROUND FRAMES

Some of the frames of the head rotation (you can see it in a previous entry below).


CONCEPT ART – GLITCHES ON THE LOGO

This is one of the first tests for the glitches that will mark the movie aesthetics.


ANIMATIC – SEQ 01

This is the first sequence from the trailer animatic. The soundtrack is not the final: It’s something I did before, for a previous version, and now I feel it’s off the film aesthetics.

Neural Dive – Animatic – SEQ 01

About Animatics (if you don’t know): Animatics are “videos made with Storyboards”. In this step, timing is put to the test. It is used to guide layouts, backgrounds and animations.


CHARACTER DESIGN – JULIA (OLD VERSION) – HEAD ROTATION

Here I rotated this character’s head. To help me later with the animation step.

Neural Dive – Character Design – Julia – Head Rotation

ANIMATIC – SEQ 01 (OLD)

This is the first animatic sequence from the old version of the trailer. This was done based on old versions of the script and storyboard.


CHARACTER DESIGN – SOLDIER 01 VARIATIONS

Some design options for soldiers.


CHARACTER DESIGN – ROBOT SOLDIER 01 VARIATIONS

Some design options for robot soldiers.


CHARACTER DESIGN – AMMY (OLD)

Some views of the character.


CONCEPT ART – TRAIN VIADUCT 01 (OLD)

Concept art developed based on the old teaser version’s storyboard.


COLORKEY – SCENE 0010 (OLD)

Colorkey developed based on the old teaser version’s storyboard.


COLORSCRIPT – SEQUENCE 01 (OLD)

Colorscript developed based on the old teaser version’s storyboard.


ILLUSTRATION – MACHINES MUST DIE

An intervention in the project’s logo that you would see in many places in this post-apocalyptic world of NEURAL DIVE.