CHARACTER DESIGN – JULIA – HEAD ITERATIONS
Some design options.
CHARACTER DESIGN – NERO – HEAD VIEWS
Some design options.
CHARACTER DESIGN – JULIA (OLD VERSION) – HEAD TURNAROUND FRAMES
Some of the frames of the head rotation (you can see it in a previous entry below).
CONCEPT ART – GLITCHES ON THE LOGO
This is one of the first tests for the glitches that will mark the movie aesthetics.
ANIMATIC – SEQ 01
This is the first sequence from the trailer animatic. The soundtrack is not the final: It’s something I did before, for a previous version, and now I feel it’s off the film aesthetics.
About Animatics (if you don’t know): Animatics are “videos made with Storyboards”. In this step, timing is put to the test. It is used to guide layouts, backgrounds and animations.
CHARACTER DESIGN – JULIA (OLD VERSION) – HEAD ROTATION
Here I rotated this character’s head. To help me later with the animation step.
ANIMATIC – SEQ 01 (OLD)
This is the first animatic sequence from the old version of the trailer. This was done based on old versions of the script and storyboard.
CHARACTER DESIGN – SOLDIER 01 VARIATIONS
Some design options for soldiers.
CHARACTER DESIGN – ROBOT SOLDIER 01 VARIATIONS
Some design options for robot soldiers.
CHARACTER DESIGN – AMMY (OLD)
Some views of the character.
CONCEPT ART – TRAIN VIADUCT 01 (OLD)
Concept art developed based on the old teaser version’s storyboard.
COLORKEY – SCENE 0010 (OLD)
Colorkey developed based on the old teaser version’s storyboard.
COLORSCRIPT – SEQUENCE 01 (OLD)
Colorscript developed based on the old teaser version’s storyboard.
ILLUSTRATION – MACHINES MUST DIE
An intervention in the project’s logo that you would see in many places in this post-apocalyptic world of NEURAL DIVE.